Andrew Barnes Design
Involved from start to finish
“You must be shapeless, formless, like water. When you pour water in a cup, it becomes the cup. When you pour water in a bottle, it becomes the bottle. When you pour water in a teapot, it becomes the teapot. Water can drip and it can crash. Become like water my friend.”
― Bruce Lee
Game Design Passion
Super Nova is a rhythm game set in an open music world where all the quests are done with rhythm mechanics. Play as J. Solomon, a normal, everyday marketing specialist being chased by an evil sentient being in the form of a Super Sport (SS) ‘69 Chevy Nova. The gameplay will take the player through a chaotic musical landscape with a sense of paranoia and dream-like states—always having to look over your shoulder because the Chevy Nova villain wants to kill you with their evil music.
The game demo (AKA the tutorial level) for Super Nova features a Hip-Hop rap battle level with two play modes. The first mode consists of the player blocking incoming notes materializing from the non-playable characters (NPC) mad rap skills. The second mode, which is meant to be the spiritual successor to PaRappa the Rapper, has the player playing a “Note Highway” with their hands in VR. This note highway interface fits lyrics, percussion sounds, and guitar/keyboard sounds into the song. The last verse will feature a boss mode where the player must rap battle the Chevy Nova.